Although the virtual money earned in-game can’t be used in the real world, it’s still a commodity with real value to players. In-game economies have essentially provided a precursor to cryptocurrency. So, what do hackers stand to gain by targeting video games and their players? Virtual valuables While video games are entertainment, players often trust as much of their personal information to game companies as they would to their workplace, to online shopping or even to financial institutions. Compared with books, movies, TV, and music, it’s also the most inherently digital medium. Video games are now the world’s largest entertainment industry. And the best game hackers can earn a lot of money. Then they sell those goods to other gamers inside the game for real-world money. Hackers hack gamers and steal virtual goods. Gamers outside of their games are just computer users with the same security issues and the same concerns as everyone else.īut inside the game, it is a completely different world where only some of the normal rules of civilized behavior apply. Change the word “gamers” to “waiters” and we would learn just as much about baristas and café security probably with just as much accuracy. This tells us nothing about gamers or gaming security. It found that three-quarters of gamers worry about the security of gaming in the future 55% of gamers reuse passwords across accounts and the average gamer has experienced almost five cyberattacks. security firm published the results of a survey on gamers and security. At the beginning of January 2019, a major U.S.
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